FiveM
Six logo sizes from six separate exports means six slightly different marks. One render, downscaled, means one mark.
For FiveM · 1024×1024
Shown at the real ratio with the Arcade Grid Anime design. Hover to animate. Previews are watermarked.
The logo is the only asset in a pack with real transparency, and that is what makes it the one you reuse most. It renders at 1024x1024 with an alpha channel, and the pack also writes 512, 256, 128, 64 and 32 pixel copies plus a 96x96, every one of them downscaled from the same source render rather than laid out again at a smaller size.
That matters more than it sounds. A logo set exported at six sizes independently drifts: the stroke weight changes, the padding changes, and the 32x32 ends up looking like a different mark from the 512. Downscaling one render keeps the proportions identical, and because the source is 1024 the smallest copies are sharp rather than reconstructed.
The 96x96 is the one FiveM specifically wants. It is the icon beside your server name in the list, and at that size it is a mark and nothing else. Any lettering smaller than about a fifth of the frame disappears, so the layout at 96 drops the wordmark and keeps the symbol. The 32x32 is a browser favicon for your website or store, and the 512 is what Discord and Tebex want for an avatar.
The animated version is an APNG rather than a GIF, for one specific reason: GIF alpha is a single transparent colour index, so a soft edge against a dark background turns into a hard jagged fringe when the logo lands on a light one. APNG carries a real eight-bit alpha channel, so the animated mark composites correctly anywhere. Browsers, Discord and OBS all handle APNG. It is built at 15fps over 3.2 seconds, under 3MB.
A transparent mark is cut to 96 pixels, so the scenes with hard geometry and a single strong shape survive the downscale.
Arcade Grid rendered as anime artwork, with live motion, drifting particles and a chromed wordmark. Every format in the catalogue, still and animated.
Arcade Grid rendered as grunge artwork, with live motion, drifting particles and a chromed wordmark. Every format in the catalogue, still and animated.
Arcade Grid rendered as painted artwork, with live motion, drifting particles and a chromed wordmark. Every format in the catalogue, still and animated.
Arcade Grid rendered as photoreal artwork, with live motion, drifting particles and a chromed wordmark. Every format in the catalogue, still and animated.
Blocky Isles rendered as anime artwork, with live motion, drifting particles and a chromed wordmark. Every format in the catalogue, still and animated.
Blocky Isles rendered as grunge artwork, with live motion, drifting particles and a chromed wordmark. Every format in the catalogue, still and animated.