10 guides
The technical detail behind the products: the exact sizes, the convars, the manifest directives and the platform limits, written out properly rather than summarised.
An applied method for deriving a server palette from artwork, a role colour or a city, and for testing it against the formats rather than against a swatch.
8 min read1,806 words
A working method for choosing an accent, a secondary, a sky and a horizon, with the specific traps that only show up at small sizes and on dark interfaces.
7 min read1,567 words
A reference for the five Discord image slots: where each is set, what unlocks animation, what the size caps are and what the crops take.
6 min read1,284 words
The details that separate a loading screen somebody built from a template with a name swapped in, from pacing to motion cost to the specific tells.
10 min read2,163 words
The manifest, the files block, the loading events the client sends, and why a live page beats a video loop on every measure that matters.
6 min read1,221 words
A walkthrough of the two banner convars, the four reasons a banner fails to appear, and how to host the images so they keep working.
6 min read1,347 words
A reference for the five sizes the FiveM client uses, what each slot does, and the layout constraints that come with each one.
7 min read1,566 words
How to treat a FiveM server and its Discord as one identity, including what each surface costs to unlock and what breaks the illusion.
9 min read1,922 words
The decision chain a prospective player goes through, the surfaces they see, and the specific signals that make a new server read as a serious one.
6 min read1,391 words
A practical guide to the two graphics the FiveM server browser shows, the crop behaviour of a 17 to 1 strip, and the animation budget it has to fit into.
10 min read2,201 words