FiveM
One render, six downscales. Six separate exports at six sizes always drift into six slightly different marks.
FiveM logo at its real ratio. Hover to animate. Previews are watermarked.
The logo is the asset you reuse in the most places and the one most often delivered as a set of inconsistent files. Six sizes exported independently end up with different stroke weights and different padding, and the 32x32 stops looking like the 512. Every logo here is one 1024x1024 render with a real alpha channel, downscaled to each size it needs, so the mark is identical everywhere.
FiveM specifically wants a 96x96 for the server list icon. At that size lettering is noise, so the layout at 96 keeps the symbol and drops the wordmark. The 512 is what Discord and Tebex want, the 256 suits bots and listing sites, and the 32 is a favicon for your website or store.
The animated version is an APNG rather than a GIF. GIF transparency is a single on-or-off colour index, which turns a soft edge into a hard jagged fringe the moment the logo lands on a background it was not keyed against. APNG carries real eight-bit alpha, so the animated mark composites correctly on dark, light and over gameplay.
| Format | Size | Still render | Animated |
|---|---|---|---|
| FiveM logo | 1024×1024 | 2048×2048 | APNG to 3.0MB |
The 96x96 copy goes in the server list icon slot; the larger copies go in your Discord, your store, your website favicon and your overlays
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